How to create a campaign Heart of the Forest This topic shows how they work and how to add more.Ĭampaigns (Villains) Using the "new campaign" tool As of June 2021, release 1.0 has a structure for chapters in the generic campaign. Creating a mission which has a specific map and script, as opposed to random monsters on a procedurally generated map. Creating a linked set of encounters, or "quest chain". Creating an encounter which appears as a flag on the map, such as a treasure map or request for help. Creating a complex encounter, which has several choices and "branches" Preventing victory comics that don't make sense for a particular battle. Adding an NPC, who can re-appear with the same name and appearance in a later encounter. Adding variety to the comic text, varying the text by the personality types of the speaker. Creating a more complex encounter, which has a choice. Creating your own event with relationship choices and sharing it as a mod. How to: Add an Event to Wildermyth, Steam post with attached video, by game designer Nate Austin.Comic Editor Reference (How to create events, explanations of some of the editor tools)Įncounters (events) Developer guides on steam.Data Format Overview (A broad overview of the files in Wildermyth and how they work together).In order to understand the structure of the data and tools, these are probably the best starting places (which are also linked to on the editor landing page): Feel free to duplicate existing things as a starting place for your own mods (we certainly do!) From there, you can see all the events, abilities, aspects, campaigns, items, and monsters used in the core game. The Content and Comics Editor is probably the first thing you'll want to look at. For example, if you wanted to modify the assets/data/balance/campaignBalance.json file, you would create a file at mods/user//assets/data/balance/campaignBalance.json. Mods are stored in mods/user/, with a parallel file structure to the core game. Most of Wildermyth's data is stored as json files. When creating a mod of any kind, the first thing you'll usually want to do is go into the editor from the Wildermyth main menu (Tools > Editor), and create a new mod from either the Content and Comics Editor (Mods > Create New Mod) or the Steam Workshop page (Create New Mod button). 5.3 Using an existing mod as a starting point.Game Speed - Increase or decrease the game speed.Set Time Speed Multiplier - Time will speed up.Build Anywhere - Building is available everywhere.No Building Requirements - Resources will not be used when building.No Item Limit - Can carry an unlimited amount of items.Invisibility - Enemies will not see you.All Available Cheatsīelow is a list of all the available cheats that can be activated with WeMod, with more being added throughout the early-access period. To use WeMod, simply download the trainer, select Sons of the Forest from "My Games," set your key binds and toggle the mods you wish to use, and then press "Play" to load up your game - your cheats will then be activated and ready to use in the game.ĭo be warned, these cheats are a work in progress, so keep that in mind when enabling them, as they could cause your game to crash or lose progress. The trainer and its mods are free to download and use however, it does offer a subscription service that enables an in-game overlay and allows easier access to toggling cheats on and off. It's worth noting that mods can be toggled on and off as you please, so this is perfect if you're looking to only activate cheats for short periods of time. WeMod, currently offers a wide variety of cheats that range from infinite health, resource-free building, infinite fullness, and much more. Kelvin has become a firm favorite with the community already, so why wouldn't we want a mod that acts as a Kelvin Cloner? We've already covered how useful Kelvin is if you make the most of all his abilities, so with an army of Kelvins, the island really is your oyster. It's not just the caves that are incredibly dark in Sons of the Forest, have you tried running through the forest at night? Even with a torch, it's difficult to see anything, so the Let There Be Light Mod removes that problem. The Optimized Settings for Low-End PCs Mod is straightforward, just ensuring that everyone can enjoy the game with improved FPS. From the start, you can play with everything maxed out, from weapons to ammo and even sticks. The Max Inventory items Mod is for those that don't want to scour the island trying to find all of the storyline essentials.
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